![]() ![]() ![]() Pak0.pak quake 1 windows#Minimize the Pak Explorer window to the taskbar.īack in Windows Explorer, browse to the location where you downloaded the new crosshairs. You could call them idch1.pcx, idch2 etc. Find the PICS folder in the right window, and double-click to open it. Pak Explorer will open the file in the familiar two pane Windows look. It might take a few seconds to open up, as it's 180 megs if you did the normal install. In Windows Explorer, browse to the Quake2/baseq2/ folder and find the pak0.pak file. pcx format, and may already be named ch1, ch2, or ch3, so to avoid duplicating file names, you'll have to rename or delete the original Quake 2 crosshairs before copying any new hairs into the pak0.pak file. Pak0.pak quake 1 zip#If you downloaded the BH-Sites pack or some of the other zip files here, the files inside it are in. If you have downloaded individual crosshairs, they are in. Once those Shell Options are set, you will be able to open a pak file by clicking on it, and you will be able to create a new pak file from the right mouse button menu, just like you create a new folder.ĪDD NEW HAIRS TO THE PAK0.PAK AS PCX FILES The first time you double-click on the pakexpl.exe file to start the program, it should prompt you to set the Options. See the section called Create a New Pak if you would rather try that method.īy now I'll assume that if you want to change the crosshairs inside your pak0.pak you have unzipped Pak Explorer and installed it in a folder. (it's really not that complicated - kind of like dealing with zipped files),Īn alternative method of adding new crosshairs is to put them into a new pak file. If you would rather not open the pak0.pak file and mess around inside Follow the instructions and you'll do fine. If you screw anything up while inside the pak0.pak file, the worst that could happen is that you will have to reinstall Quake 2 from the original CD. If you choose to open your pak0.pak fileĪnd change the existing crosshairs, be careful not to change anything other than those three files in the PICS folder, as the game may not look or run correctly if you do. In order to view other crosshairs in the game, the new crosshair files must be renamed to either ch1.pcx, ch2.pcx, or ch3.pcx. You can store more than 3 crosshairs with other file names in the PICS folder if you choose to, but Quake 2 will only recognize the three file names listed above. T hese reside in a folder called PICS inside the pak0.pak file. ![]() Quake 2 allows you to access 3 crosshairs, called ch1.pcx, ch2.pcx, and ch3.pcx. Read the readme.txt file after unzipping. ![]() All the descriptions and screen shots in these instructions will refer to Pak Explorer. Pak0.pak quake 1 download#If you don't already have a pak opening program, download Pak Explorer now while you read this. The pk3 file extension used in Q3 is really just a ZIP in disguise). (With Quake 3, this pak format has changed to a traditional ZIP format. You need a program specially designed to handle pak files to look inside or build a new pak. Build your own pak file with your choice of any three crosshairs.Īll the graphics and sound files in Quake 2 are contained in the file called pak0.pak in your baseq2 folder. Insert new crosshair files into your pak0.pak file. You can choose the new crosshairs in the regular game menu, but it will still refer to them as cross, angle, etc., or using the console (hit the tilde (~) key), choose one of them by typing crosshair 1, crosshair 2, or crosshair 3.ġ. Since Quake 2 looks for all pak files when it starts, and gives precedence to the files in the higher numbered pak, it will use your new x-hairs in the pak 9 and ignore the originals in the pak0. Place the pak file in your baseq2 folder. Look through the many pics here in the Quake 2 section on pages 1 thru 7 and download one of the prebuilt pak9 files containing three crosshairs. ( traduisez, ubersetzen, tradurre, traduza, traduzca ) ![]()
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